Larian Studios Explains Its Application of Generative AI for Next Divinity Game

The studio behind hit RPGs like Baldur's Gate 3 and Divinity: Original Sin just unveiled its next major project, generating a wave of hype within the player base. However, subsequent statements from the studio's co-founder have added nuance to the discussion, addressing the studio's philosophy toward generative artificial intelligence.

AI as a Creative Assistant, Not a Substitute

In a new statement, Swen Vincke explained that the company is utilizing AI technology for specific preliminary purposes. These include enhancing pitch decks, producing rough concept art, and drafting temporary copy.

Crucially, Vincke emphasized that the shipping material in the game will be crafted entirely by human artists. "We are writing every line manually," he stated.

Our studio is actively expanding our pool of storytellers and are actively assembling narrative groups.

As this area is being explicitly mentioned — we presently have twenty-three visual developers and have positions available for further talent.

All our efforts we do is supplementary and aimed at enabling creatives to spend more time on actual creation.

Any machine learning application implemented properly is a boost to a artist's workflow, not a replacement for their skill.

Responding to Feedback and Defining the Path

The admission of AI usage at first generated unease among portions of the community. In reply, Vincke provided more elaboration on social media.

"Our team utilizes these tools to research ideas, similar to we use search engines and physical media," he stated. "In the initial planning process we use it as a simple sketch for composition which we then swap out with original concept art."

He continued, "We've hired creatives for their creative vision, not for their willingness to follow what a AI generates."

Key Areas of AI Integration

Vincke had earlier outlined the company's focused approach to machine learning, categorizing its use into key areas:

  • Automation of Tedious Tasks: This includes polishing mocap data, voice editing, and pipeline-specific tasks like retargeting animations.
  • Fast-Tracked Experimentation: Using tools to speedily create simple versions of mechanics to validate concepts ahead of full development.
  • Experimental Frontiers: Researching how machine learning could in the future create new forms of gameplay, particularly in creating unforeseen permutations in a vast role-playing world.

He specifically stated that core creative domains — such as music composition — are are absolutely not fields where the company is cutting artistic talent. Conversely, Larian is expanding its staff in these very positions.

"Our studio is neither launching a game with any AI components, and we are certainly not planning on cutting staff to replace them with artificial intelligence," Vincke stated definitively.

Joel Turner
Joel Turner

A seasoned slot enthusiast with over a decade of experience in online gaming, specializing in strategy development and game analysis.